How to run a 24-second shot clock (and the 14-second reset)
Short answer: start the shot clock when a team gains control of the ball, reset it to 24 on a change of possession, reset it to 14 when the ball hits the rim and the offense keeps it, and stop it whenever the game clock stops. Rules vary by league, so confirm the details in yours.
1. Start on control
The shot clock starts when a player gains control of a live ball, not when the ball is inbounded and untouched.
2. Reset to 24 on a new possession
When the other team gains control, reset to a full 24 seconds.
3. Reset to 14 after the rim
If a shot touches the rim and the offense gets the rebound, many rulebooks reset to 14, not 24. The same 14 often applies when the offense keeps the ball in its frontcourt after a foul.
4. Leave it alone on a kicked ball or held ball
Some stoppages keep the remaining time, or reset only up to 14. Know your league's list before tip-off.
5. Sound the buzzer at zero
A shot clock violation is called when the clock reaches zero before a shot leaves the shooter's hand. A loud buzzer makes it clear to everyone.
Doing it with Hoopclock
Hoopclock has separate 24 and 14 reset buttons next to the game clock, a loud buzzer at zero, and a buzzer button you can press any time. The shot clock follows the game clock when you tap start or stop, and the timing stays accurate even if the screen turns off.
FAQ
When does the shot clock reset to 14 instead of 24?
Under common international and pro rules, it resets to 14 when the ball hits the rim and the offense keeps it, or when the offense gets the ball back in its frontcourt after certain fouls or violations. Check your league's rulebook.
Does the shot clock stop when the game clock stops?
Yes. Whenever the game clock stops, the shot clock stops too, and both restart together.
What if less than 24 seconds remain in the period?
Many leagues turn the shot clock off when the game clock shows less time than the shot clock. Just let the game clock run.